2.
Analyse the sound design of a
range of computer game cut sequences. You must gather video examples and
discuss how the sound design gives a sense of:
·
Setting
·
Mood
·
Game genre
·
Narrative
In addition, your analysis
must explain how you think specific soundtrack assets have been produced (with
reference to production process):
·
VST instruments
and effects
·
Studio recording
·
Use of traditional
instruments
·
Audio field
recordings
Computer Game Cut Sequence Sound Design Analysis
The Last of Us (start
34.13 stop 37.08)
Dead Space (star 6:30 stop 10:30)
Halo 4 (start 3.00 stop
13.00)
Modern Warfare 3 (Start 0:10 Stop 3:00)