Task 2 Computer Game Cut Sequence Sound Design Analysis

2.

Analyse the sound design of a range of computer game cut sequences. You must gather video examples and discuss how the sound design gives a sense of:

·         Setting
·         Mood
·         Game genre
·         Narrative

In addition, your analysis must explain how you think specific soundtrack assets have been produced (with reference to production process):

·         VST instruments and effects
·         Studio recording
·         Use of traditional instruments
·         Audio field recordings

Your analysis must contain clear reference to specific sections of your chosen examples.  Your sequence analysis must be uploaded to a blog post on your IG1 blog using the title Computer Game Cut Sequence Sound Design Analysis

Computer Game Cut Sequence Sound Design Analysis


The Last of Us (start 34.13 stop 37.08)





Dead Space (star 6:30 stop 10:30)




Halo 4 (start 3.00 stop 13.00)



Gears of War (Entire Video)



 
Modern Warfare 3 (Start 0:10 Stop 3:00)